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I will usually start up with a hog rider/baby dragon or hog rider/spear goblin. It can't be killed by arrows, they get left with a sliver of health ( unless your archers are severely under-leveled ).Įarly Game- Mid Game: I prefer to go on the offensive with this deck. Combined with a tank, it can do huge damage to an enemy tower. It's a ground troop that can target ground and air troops. It's downside is that it can only target ground troops.Īrchers ( Ideal level - 7+ / Replacement - none): These pink hair girls can seriously pack a punch. It's rate of fire is very quick, allowing it to quickly take down troops. If they send any troops that only target buildings, this card can seriously destroy the troop. Got a hog rider coming your way? No problem, just place a cannon and be on your way. if left unchecked, a group of barbarians can take down a tower quickly.Ĭannon ( Ideal level - 7+ / Replacement - Bomb Tower, Tesla ( not recommended ): A must in this deck.Sitting at a 3 elixir cost. However, it's a very good tank, that can support a push extremely well. Area damage absolutely decimates most barbarian hordes. Sitting at a 5 elixir cost, this card is only played when you have a good push ready or when you need to counter a good push. Another way to destroy hordes and armies if you don't have arrows yet.īarbarians ( Ideal level - 7+ / Replacement - none ): It's a very versatile ground horde that can stop most pushes and start yours. It can do a lot of damage, combined with a hog rider. It's a good tank that can be paired up with anything. Its low elixir cost can definitely help your shuffle through your cards quicker. It's an air troop that can target air and ground troops and do area damage. Enemy sending a Minion Horde, Skeleton Army, Goblin Barrel, etc your way? A quick arrow play can absolutely annihilate the push.īaby Dragon ( Ideal level - 2+ / Replacement - none): An amazing card. It can do some serious damage to other cards as well. For 3 elixir, it can quickly take out 1-5 elixir cards. It can support anything very well.Īrrows ( Ideal level - 7+ / Replacement - Zap ): A card that can lay waste to a horde or army. It can distract Pekkas, Princes, and more very well. A very cheap card, if you need a counter quickly, and you're almost out of elixir, this is the card for you. At a 2 elixir cost, it can be a good distraction and a damage dealer. I chose them over normal goblins, as the it can attack air troops and it's ranged. It can target both air and ground troops. Spear Goblins ( Ideal level - 7+ / Replacement - Goblins ( not recommended ): A ranged card that is in most decks. If the enemy sends a tank towards your way, and it's ignoring your tower, a goblin horde will be spawned during the time it takes for the tank to die and you can counter with your own tank, making it an very good counter.It can be used as a desperate, expensive distraction as well. Its Spear Goblins can distract Pekkas, Princes, and much more. Spear goblins can do some very good chip damage.
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Goblin Hut ( Ideal level - 4+ / Replacement - none ): Spawning Spear Goblins every second, it is a card that can deal slow periodic damage. The tank will soak up all the damage while the hog rider lays waste to the tower. Baby dragons and barbarians can definitely support the hog rider with their health. With a tank in front of it, it can deal serious damage or destroy an enemy tower. A highly offensive card, it can deal major damage to an enemy tower if left unchecked.
#Hog rider deck arena 6 tv
Being extremely fast and powerful, it is very popular and highly used in TV Royale. Hog Rider ( Ideal level - 4+ / Replacement - Prince ( not recommended ): One of the best cards in the game in my opinion. It requires only 1 epic, 2 rares, and everything else is a common. Sitting at a 3.6 elixir cost, this deck has the offensive and defensive power needed. It has got me from 1100 trophies all the way to 1800 trophies. I want to share this deck that I have been using. RAW Paste Data Arena 4-6 deck - Cheap elixir deck that got me to Arena 6!